Pull the lever
The main pump is overloading and the floodgate won't close. You're the last one who hasn't evacuated.
A flood-control station deep underground.
A maintenance machine gone rogue.
A gate only you can close.
The main pump is overloading and the floodgate won't close. You're the last one who hasn't evacuated.
It never lost power. It has marked you as the fault.
Get off the center, jump the outer shockwave, and put rounds into the exposed molten core.
The chest plate shatters. Every light on its body turns blood red, and it hits harder.
Fill all 13 energy cells and press Q. A blue critical beam straight into the core ends it in one shot.
After the final shot, the camera pulls back.


A four-legged maintenance machine taller than the plant's support columns, with a molten core exposed in its chest. Five attacks, and each has exactly one answer.
Get off the center and jump the outer shockwave.
A furnace beam locked onto you. Only a sidestep gets you clear.
Slag drops from more than thirty meters up. Clear the landing zone.
The whole beast comes straight at you.
Open up distance and jump the low wave along the floor.
Real recoil and ejected brass, with hit-stop tuned to each weapon's fire rate. When the beast slams down, the floor shakes.
A cylinder is the boss, an orange sphere is the core. An empty arena in cold light.
The four-legged model steps in for the first time, and railings go up around the arena.
Metal plating and a glowing mouth. In your hand, a copper hand cannon.
The molten core in its chest becomes the target. A railgun rifle, jumping and usable facilities join the fight.
The arena is raised over a furnace pit, and the Warden takes the form it has now.
The Warden began as models generated in Meshy and Tripo, then went through motion checks and Blender renders before it walked into the furnace.